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  • Suppose your artist has given you a set of sprite images like in this pack : SpritesheetTest.7z (Original sprite ripped by http://www.nes-snes-sprites.com/contra.html)
  • You need to first align the textures so that they can be played in sequence using eg: photoshop animation function(very not userfriendly) / Aftereffect / Pencil Aligned AEP.7z, Export the sequence as a set of images.
  • Open Texture packer and select EaselJS
     
  • Drag and drop all the images you just prepared into the Texture packer
     
  • Fill in Json and Texture file to the file in which you need to save and then publish texture, you will get one JSON file and a PNG file.
  • The JSON file should look like this :

    Code Block
    languagejs
    linenumberstrue
    {
    "images": ["ContraA.png"],
    "frames": [
        [167, 2, 24, 34], 
        [258, 2, 24, 33], 
        [2, 2, 14, 46], 
        [18, 2, 14, 45], 
        [100, 2, 17, 36], 
        [34, 2, 21, 36], 
        [193, 2, 21, 34], 
        [144, 2, 21, 35], 
        [119, 2, 23, 35], 
        [284, 2, 23, 33], 
        [238, 2, 18, 34], 
        [216, 2, 20, 34], 
        [309, 2, 22, 31], 
        [80, 2, 18, 36], 
        [57, 2, 21, 36], 
        [309, 2, 22, 31], 
        [140, 39, 34, 17], 
        [176, 38, 20, 16], 
        [54, 40, 16, 20], 
        [198, 38, 20, 16], 
        [72, 40, 16, 20], 
        [90, 40, 23, 18], 
        [258, 37, 18, 23], 
        [115, 40, 23, 18], 
        [278, 37, 18, 23], 
        [90, 40, 23, 18], 
        [18, 49, 34, 11]
    ],
    "animations": {
        
            "Contra_00000":[0], 
            "Contra_00001":[1], 
            "Contra_00002":[2], 
            "Contra_00003":[3], 
            "Contra_00004":[4], 
            "Contra_00005":[5], 
            "Contra_00006":[6], 
            "Contra_00007":[7], 
            "Contra_00008":[8], 
            "Contra_00009":[9], 
            "Contra_00010":[10], 
            "Contra_00011":[11], 
            "Contra_00012":[12], 
            "Contra_00013":[13], 
            "Contra_00014":[14], 
            "Contra_00015":[15], 
            "Contra_00016":[16], 
            "Contra_00017":[17], 
            "Contra_00018":[18], 
            "Contra_00019":[19], 
            "Contra_00020":[20], 
            "Contra_00021":[21], 
            "Contra_00022":[22], 
            "Contra_00023":[23], 
            "Contra_00024":[24], 
            "Contra_00025":[25], 
            "Contra_00026":[26]
    },
    "texturepacker": [
            "SmartUpdateHash: $TexturePacker:SmartUpdate:45b6e15e0ae86aae9a001c364782e236:cf08f0478e9691f91c2217c30f56a70e:8bc6413d34f5b5fa1d1f668e2667f290$",
            "Created with TexturePacker (http://www.texturepacker.com) for EaselJS"
    ]
    }
    
    
  • The Animation of Free version will be incorrect so in the next tutorial, we will talk about how to use the DATA.