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  • Suppose your artist has given you a set of sprite images like in this pack : SpritesheetTest.7z (Original sprite ripped by http://www.nes-snes-sprites.com/contra.html)
  • You need to first align the textures so that they can be played in sequence using eg: photoshop animation function(very not userfriendly) / Aftereffect / Pencil Aligned AEP.7z, Export the sequence as a set of images.
  • Open Texture packer and select EaselJS
     
  • Drag and drop all the images you just prepared into the Texture packer
     
  • Since texturepacker doesn't remember the anchor point of the sprite, remember to select trim-mode into "None" so it looks like below instead:
    Image Added
  • Fill in Json and Texture file to the file in which you need to save and then publish texture, you will get one JSON file and a PNG file.
  • The JSON file should look like this :

    Code Block
    languagejs
    linenumberstrue
    {
    "images": ["ContraA.png"],
    "frames": [
        [1672, 2, 2450, 3448], 
        [25854, 2, 2450, 3348], 
        [2106, 2, 1450, 4648], 
        [18158, 2, 1450, 4548], 
        [100210, 2, 1750, 3648], 
        [34262, 2, 2150, 3648], 
        [193314, 2, 2150, 3448], 
        [144366, 2, 2150, 3548], 
        [119418, 2, 2350, 3548], 
        [284470, 2, 2350, 3348], 
        [238522, 2, 1850, 3448], 
        [216574, 2, 2050, 3448], 
        [309626, 2, 2250, 3148], 
        [80678, 2, 1850, 3648], 
        [57730, 2, 2150, 3648], 
        [309626, 2, 2250, 3148], 
        [140782, 392, 3450, 1748], 
        [176834, 382, 2050, 1648], 
        [54886, 402, 1650, 2048], 
        [198938, 382, 2050, 1648], 
        [72990, 402, 1650, 2048], 
        [901042, 402, 2350, 1848], 
        [2581094, 372, 1850, 2348], 
        [1151146, 402, 2350, 1848], 
        [2781198, 372, 1850, 2348], 
        [901250, 402, 2350, 1848], 
        [181302, 492, 3450, 1148]
    ],
    "animations": {
        
            "Contra_00000":[0], 
            "Contra_00001":[1], 
            "Contra_00002":[2], 
            "Contra_00003":[3], 
            "Contra_00004":[4], 
            "Contra_00005":[5], 
            "Contra_00006":[6], 
            "Contra_00007":[7], 
            "Contra_00008":[8], 
            "Contra_00009":[9], 
            "Contra_00010":[10], 
            "Contra_00011":[11], 
            "Contra_00012":[12], 
            "Contra_00013":[13], 
            "Contra_00014":[14], 
            "Contra_00015":[15], 
            "Contra_00016":[16], 
            "Contra_00017":[17], 
            "Contra_00018":[18], 
            "Contra_00019":[19], 
            "Contra_00020":[20], 
            "Contra_00021":[21], 
            "Contra_00022":[22], 
            "Contra_00023":[23], 
            "Contra_00024":[24], 
            "Contra_00025":[25], 
            "Contra_00026":[26]
    },
    "texturepacker": [
            "SmartUpdateHash: $TexturePacker:SmartUpdate:45b6e15e0ae86aae9a001c364782e2366f24a0e3caf4b5528125d5e51e0ee4e2:cf08f0478e9691f91c2217c30f56a70ea5cabbae2fe0ffde7b30c9a6a8559419:8bc6413d34f5b5fa1d1f668e2667f290$",
            "Created with TexturePacker (http://www.texturepacker.com) for EaselJS"
    ]
    }
    
    
  • The Animation of Free version will be incorrect so in the next tutorial, we will talk about how to use the DATA.

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