- In Unity editor, find the asset and "Show in Explorer"
- Select the "FBX" file and import into editing software (All major modeling software supports FBX)
- Material might not work, so needs a little bit of reconstructing
- Carefully relink all the maps will do most of the time (because all the maps are put in a different folder so the modeling software might not recognize it)
- It has a chance of breaking the prefab, so you might need to reconstruct the prefab for Unity again.